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San Francisco Rush, Rush 2:Extreme Racing USA, Rush 2049, Beetle Adventure Racing, Duke Nukem 64, Quake II, Re-Volt, Rampage:Universal Tour, Snowboard Kids, and Snowboard Kids 2 all use the Controller pak Exclusively.
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Puzzle game: Acclaim Studios London: Bust-A-Move 3 DX: Puzzle game: Taito Corporation C : California Speed: Car racing: Atari Games Corporation: Carmageddon 64: Arcade racing: Software Creations Ltd. Castlevania: Action-Adventure: Konami Kobe: Castlevania: Legacy of Darkness: Action-Adventure: Konami Kobe: Centre Court Tennis: Tennis: Hudson Soft Company, Ltd. Chameleon Twist 2: Platforms
What games use the N64 memory card? San Francisco Rush, Rush 2:Extreme Racing USA, Rush 2049, Beetle Adventure Racing, Duke Nukem 64, Quake II, Re-Volt, Rampage:Universal Tour, Snowboard Kids, and Snowboard Kids 2 all use the Controller pak Exclusively.
Mario Kart 64 allows the use of a Controller pak to save a time trial ghost. San Francisco Rush, Rush 2:Extreme Racing USA, Rush 2049, Beetle Adventure Racing, Duke Nukem 64, Quake II, Re-Volt, Rampage:Universal Tour, Snowboard Kids, and Snowboard Kids 2 all use the Controller pak Exclusively. (among many other games).
Using the SD memory card slot, you can load N64 game files (ROMs) onto the EverDrive 64 and play them on an N64 console. This way, you no longer need the original N64 cartridge to play the game, and you can play multiple games through just the EverDrive 64.
Game developers took advantage of the increased memory in various ways, including greater visual appeal. The Expansion Pak is required in order to run two cartridge games, Donkey Kong 64 and The Legend of Zelda: Majora's Mask.
Memory cards are region-free: any card from any region will work with any system and game. Not only that, but game saves from any region can exist together on the same card. Below is a screenshot of Morita Shogi 64 (Japanese save), Stunt Racer 64 (US save), and World Driver Championship (UK save) all happily residing on the same memory card.
The list of Nintendo 64 games includes 393 licensed releases spanning from the platform's launch in 1996 to the final release in 2002. The Nintendo 64 home video game console's library of games were primarily released in a plastic ROM cartridge called the Game Pak.This strategic choice of high-performance but lower-capacity medium was met with some controversy compared to CD-ROM.
It hasn't been proven whether save problems exist on memory cards formatted with an actual NTSC-J console either. Even if that did work, it would mean presumably making sure to never let the card get reformatted. Again though this is all conjecture. It could be bull. As for NTSC-J games requiring a separate card, save problems vary by game.
Although you still need to use a Controller Pak in order to create and access game saves (the EverDrive 64 doesn’t replace the Controller Pak), the EverDrive 64 does at least afford you some peace of mind, because you can retrieve a recent backup of your save data, should it ever disappear.
Interestingly, before the N64 generation, most consoles didn't allow you to save to a memory card either. The memory card was sort of an interlude in console history. With the NES, SNES, Genesis, Turbografx 16, etc., you could only save to a cartridge. With the Sega CD, Sega introduced saving to a hard drive. Then the N64, PlayStation, PlayStation 2 GameCube and Xbox had memory cards. Then it was back to hard drives again.